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Cielo nocturno con estrellas

PATO FLORES 

SOUND DESIGNER
SOUND EDITOR
MIDLEWARE
AUDIO PRODUCTION
AUDIO MANAGMENT

SOUND REEL

bigtime logo.jpg

BIG TIME

PC

+ OPEN LOOT

+ SR. SOUND DESIGNER

SOUND DESIGN, UE4 IMPLEMENTATION​​

CLOWN MEAT

PC

+ ISTHETALIA/2 LEFT THUMBS

+ ADDITIONAL SOUND EFFECTS

CREATURE SOUND DESIGN, UI SOUND DESIGN, CINEMATIC SOUND DESIGN, FMOD IMPLEMENTATION.

BRUTAL ORCHESTRA

PC

+ ISTHETALIA/HELLBENT STUDIOS

+ SOUND DESIGNER

SOUND DESIGN, DIALOGUE RECORDING AND DESIGN, FMOD IMPLEMENTATION, AUDIO CINEMATICS, FINAL MIX.

ORDERLY HAVOC

PC

+ OSTENSIBLE GAMES

+ SOUND DESIGNER

SOUND DESIGN, FMOD IMPLEMENTATION, PRODUCTION/SCHEDULE

SABBUTH

PC

+ OSTENSIBLE GAMES

+ SOUND DESIGNER

SOUND DESIGN, FMOD IMPLEMENTATION,PRODUCTION/SCHEDULE

PIT OF BABEL

PC

+ ISTHETALIA

+ SOUND DESIGNER

SOUND DESIGN, FMOD IMPLEMENTATION,PRODUCTION/SCHEDULE

SWALLOW THE SEA

PC/NINTENDO SWITCH

+ ISTHETALIA

+ SOUND DESIGNER

SOUND DESIGN, FMOD IMPLEMENTATION,PRODUCTION/SCHEDULE

HIGHLIGHTS

BIG TIME 

ORIGINAL SOUND DESIGN & MIX

MASTER DUEL

SOUND REDESIGN

CLOWN MEAT

ORIGINAL SOUND DESIGN & MIX

SWALLOW THE SEA

ORIGINAL SOUND DESIGN & MIX

OTHER CREDITS

MADRE SOLO HAY DOS S02

COMO SOBREVIVR SOLTERO S02 & S03

NETFLIX

AMAZON PRIME

+ SOUND EFFECTS EDITOR​​

+ SOUND EFFECTS EDITOR​​

+ BG EDITOR

PINCHES MOMIAS S01

VIX

+ SOUND EFFECTS EDITOR​​

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MASCARA
CONTRA CABALLERO S01

STAR+ / DISNEY+

+ SOUND EFFECTS EDITOR​​

QUIEN MATO A SARA? S03

NETFLIX

+ SOUND EFFECTS EDITOR​​
+ BG EDITOR

HIGHLIGHTS AND REDESIGNS

Hi! I'm Pato Flores, a drummer, sound designer, and audio engineer based in Monterrey, Mexico.

I’m passionate about telling stories through sound, whether it’s a video game's deep atmosphere, the film's subtle textures, or the song's rhythm. My journey started behind a drum kit, playing with friends just for fun. But over time, I fell in love with the more technical side of audio — the editing, the design, the creative puzzle of building immersive sonic worlds.

 

As a lifelong gamer, sound design came naturally to me. I’m fascinated by how audio shapes emotion and guides the player or viewer through a story. I always welcome a creative challenge—preferably with a good cup of coffee in hand.

I've had the opportunity to work across both audio post-production and game audio, allowing me to combine the strengths of each discipline to craft compelling, high-quality content. I'm constantly driven to learn, evolve, and refine my skills to deliver the best possible results in every project.​​​​​

Instituto Tecnologico De Monterrey (2015-2020) 

+Engineer degree in Music Production

Vancouver Film School (2019-2020) 

 +Sound Design for Visual Media

 +With Honors

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